Development Update #48

I pushed a few fixes. The wallet is still buggy but looks great.

Refactoring is not as easy as I would like. If you split two modules in golang, that have minor depedencies, it will not compile because of circular dependencies. Golang can handle circular dependencies, but the language developers force this constraint upon the developer. This makes refactoring some things, drawn out. I cannot do a series of small, incremental refactors, but am forced to refactor five things at once. It is like untangling a ball of yarn.

Working on migration to new API now.

The new wallet API will separate out checking balances, getting unspent outputs and injection transactions.

Hardware Wallet

This is a proposal for a graphical representation of 256 bit deterministic wallet seeds, in a form that can be committed to memory more easily than a 64 character hex string. It is designed to be easy to write down on paper, with human checkable error correction coding to reduce transcription errors.

We think this is better than Trezor. Its very simple too. A OLED display ($5), a $2 32 bit arm processor and five buttons. We want a hardware wallet implementing this standard.

There is a square with 4 quadrant. Each quadrant has a 3x3 grid, with 16 states per element. The advantage is that the format can be written on paper, can be inputted onto hardware device or can be remembered easily compared to a 64 bit hex string. There is also built-in human check-able error correction to prevent transcription errors.

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